![]() ![]() The second component is much more simple combat.īut before we get to that it’s necessary to explore the administrative part of the game. Think of it as a fleshed out, internet enabled version of the Mortal Kombat character screens. First is the hub, a fancy UI where you prep for matches, learn about the game and handle mundane account details. Funcom doesn’t do padding and Bloodline Champions is split into two parts. The majority of your time is spent in the glorified server browser. Following a helpful tutorial, you’re thrust into the world of Bloodline Champions – one of buddy combat that has you constantly attempting to out manoeuvre the enemy team. With the inevitable comparison out of the way we can now focus entirely on what is essentially gladiatorial combat with a fantasy overlay. That’s really all you need to think about when considering the two games – after all, one is cog in a gigantic MMO wheel while the other, Bloodline Champions, is an accessible, competitive RPG based around strategic teamplay. Bar the obvious similarity between the two - both focus on arena based combat - that’s where it ends. So here we are comparing World of Warcraft’s Arena PVP to Funcom’s latest online title, Bloodline Champions. ![]()
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